![]() In deciding what changes to make, we focused on three core ideals: Today we're going to look at some changes to items in Diablo IV and update you on a few things we've shared in our previous development blogs. Without spoiling the surprise, Iet’s just say it involves a new version of the campfire scene we showed you last BlizzCon. We’ve read speculation about what it could be and want to ensure you that it is something chunky indeed. Speaking of which, our next update will take place during BlizzConline, rather than in blog form. You can keep tabs on what we’re up to on social media, and as always, please tell us what you think of this update on our forums and all your favorite places to talk Diablo! We’re probably hanging out there too, and we’ll continue to look out for popular topics to tackle in future blogs. Of course, it’s still early and we still have lots more playtesting and iterating to do, but we think this direction puts us down a more solid foundational path and we couldn’t be happier to share it with you today. We’ve reviewed every aspect of itemization from top to bottom and reworked elements that we felt weren’t living up to their potential-from the individual stats that our classes tap into to the visual representation of items in your inventory. Lead Game Designer Joe Shely is going to walk us through all of our major itemization updates today. Getting all of your feedback encouraged us to move some of that iteration time forward so that we could get our newest direction in front of you sooner. We also knew from past Diablo entries that we will need to have the time and resources to make these iterations-thankfully, we have that baked into our current schedule. We knew that many more iterations awaited between what we showed you at BlizzCon 2019, our follow-up blogs, and the final game release. Understanding how important it is to get itemization right, we paid special attention to early player feedback about this part of the game. Whether it’s anticipating the next piece of perfectly rolled godly gear or kicking around item combinations in your head like a mad scientist, items are undoubtedly a major part of what makes Diablo so compelling and so different from other games. They are the element of the game that captures your imagination and keeps you playing and wondering, “What if?” after you put the game down. Today’s topic centers on one such major revision, which also happens to be the most requested topic this year: Itemization. Progress on the game continues at a steady clip and we’re excited about several big updates and revisions that the team’s worked on for a long time that we are trying to complete before the holidays. Written by Kyle Campbell on behalf of GLHF.Hello, and welcome once again to the Diablo IV Quarterly Update-our last for 2020! It certainly seems like a return-to-form after Diablo Immortal. The Diablo IV dev team dives into the latest gameplay innovations coming to the next installment in the Diablo franchise. ![]() It’s looking very MMO-like in terms of multiplayer structure with all the shared-world stuff. n2C0yP1Ug8īlizzard also released some footage of Diablo 4‘s various gameplay systems. Hopefully, the corpse explosion ability makes a return.Ĭommand the dead with the final playable class in Diablo IV. ![]() It shows off the new Necromancer class, which is a series mainstay. There’s a new gameplay trailer for Diablo 4 out as well. “This sprawling world draws deeply from the dark well of the franchise’s 25-year history and is designed around the philosophy of player choice, offering an adventure unlike anything Diablo players have experienced before.” “We can’t wait to open the gates of Hell next year-the talented team behind Diablo 4 puts gameplay first in everything they do, and they have built the biggest and most ambitious vision of Sanctuary yet,” Mike Ybarra, Blizzard president, said in a press release. Not only that, but it’ll feature cross-play and cross-progression between all versions! My, how things have changed. If you’re up for some gothic demon-slaying adventures, there’s some good news.ĭuring the Xbox & Bethesda Games Showcase on Sunday, Blizzard announced Diablo 4 will come out in 2023 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
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