![]() I fel like this aspect influenced the level design, and in a bad way. It's fun for 5 minutes, but then every encounter became quite boring for me, since I did not have to take care of the ennemy behavior, just their first hit everytime. Once I realised that(and that was very early in the game), I completely stopped learning ennemy patterns, and simply perfect dodged their first hits because 100% of the time you have a window for 2+ safe hits. Perfect dodges are easy to make, ans they have the very particular (and imo stupid) capacity of stopping an ennemy combo if you perfect dodge one of their hit. However I feel like this is also a problem because I feel that one of the issues I have with the game comes from the very forgiving and unlimited perfect dodges. This is not a problem since the iframe's of the dodges are so forgiving. There is a lot to like for me, I enjoy the glass canon aspect of Fury, the risk/reward of being so overpowered over every ennemies, but if they hit you twice in succession, you're gone. Not gonna expand on the choice of no button config, I was mad for 5 minutes because I hate their config, but it was easy getting used to it, so it's fine, but I'm so certain the gamplay would feel much better with another config. I find it so frustrating how I really feel like there could be a good game buried under all the bad decisions that were took. ![]() I'm a big fan of the franchise, and for every Darksiders game that came out, I never found 1 or 2 perfect, but they what they did right they did very well, and the charm and appeal of each game was undeniable in its own way. ![]() I feel like I'm close to the end (Killed Gluttony and I'm in the Drilling Annex) So thanks to PS+ I'm finally playing through Darksiders 3.
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